– May be used to have an object stick to a character’s hand after picking up an object.ĭisplacement Map – An image file in which Black and White values are used to affect the actual geometry of a Computer Generated object before rendering its surface.įorward Kinematics – Usually referred to as FK. Also can be used to get objects to “stick” to a character. There are several types of constraints – Maya’s constraints are Point, Aim, Orient, Scale, and Parent constraints. This is how 3D objects are animated – by keying the objects channels.Ĭlipping Plane – In 3D software, Near and Far Clipping Planes are user defined distances (orthographic planes) from the camera between which all geometry is displayed, beyond which no geometry is displayed.Ĭonstraints – A function in most 3D software packages that limits an objects movement or behavior in some way. Other attributes are also displayed.Ĭhannels – Every 3D object has Translate, Rotate and Scale channels which are keyable attributes. ![]() translate x,y,z/rotate x,y,z/scale x,y,z and a visibility channel. This section of the interface shows you which object is currently selected and all of that objects channels. – “I rotated the cube on the X axis”.īump Map – An image file whose Black and White values are used for the shadow information in rendering the surface of a Computer Generated object, making the object look bumpy.Ĭhannel Box – Part of Maya’s interface (usually in the right sidebar). ![]() Every object created in 3D software has xyz translations(to move any way), xyz rotations(to rotate any way), and xyz scale values(to scale to any size). ![]() ![]() It can be explained this way – X axis being east/west, Y axis being up/down, and Z axis being north/south. To keep track of where we are in this space we use three dimensions (thus 3D). Most of these terms are commonly used in a 3D Animation environment…Īxis – In 3D software we work in virtual three dimensional space. The following is a list of terms associated with 3D Animation and the software most commonly used for 3D Animation – Autodesk Maya. This is the third post in a five part series.
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